MegaMan Legends PSX Game For Pc Highly Compressed 18mb High Quality
Download ✸ DOWNLOAD
MegaMan Legends PSX Game For Pc Highly Compressed 18mb
there is also a map, since you can miss some important details. its fairly easy to get lost in the back alleys of the city, but the map and directional arrows help a bit. there is even a “get lost” cheat code that will produce a map of the city that only shows the streets. this is extremely useful to get around in the later levels, and a lot less disorienting than the psx version of the first game, where you literally get lost in the very bottom level.
now, as for the graphics, it is a mixed bag. the levels are not too immersive but are certainly colorful and the locations are suitably bright, especially with the later dungeons. unfortunately, there are also a few unfortunate instances where the camera is incredibly unstable and jumps all over the screen, especially when volnutt is traversing long distances. during this, the game is painfully slow and the character models look rather odd as well.
still, despite its ugly graphical moments, the music and voice acting give the game a surprisingly warm feel. the voicework sounds intentionally like an older mega man game, with a bit of a growl and some gruff. the music doesnt have the power of the later titles, but it is still pleasant enough and just as memorable. a few tunes, like the drop-in-place theme or the main title theme, have been remade for the port. the soundtrack is mostly scored by makoto kobayashi and his band elemental music, which is a minor but noteworthy achievement. the music is once again a pleasant accompaniment to the adventure, but it does stop being standout as the game goes on. in this case, the later levels are more driven by the music and not by the story, which is fine as that was the case in the first game.
most of the inventory-based elements that the series introduced in the first game return. mega man is still able to switch weapons on the fly, but only has two at a time. more importantly, when he isnt equipped with a new weapon he still carries his original gun. weapons are now obtained by scanning enemies, which opens up more depth to the gameplay. for example, you can defeat the odd enemy by strafing and firing, or you can shoot them in the face. scanning an enemy grants you a chance to craft a weapon based on the shape of its body. this is a huge step up from having to go to the weapon shop for weapons. mega man can also equip a few extra tools that act like an upgrade to his original weapon. the most significant and most welcome addition to the game comes in the form of a new inventory screen. it no longer takes up the bottom of the screen, and instead hovers above the top portion of the screen. it makes the inventory a lot more mobile, and overall the game feels much better with it. the new layout also lets you access the inventory screen while youre in the middle of a room, opening up a whole slew of new ideas.
the other change is that instead of the traditional 2d gameplay, you now play through the game in a third-person perspective. you can still move in any direction, but youll be looking down at mega man from a behind-the-shoulder perspective.
this is a big part of the gameplay appeal, and i even found myself encouraging my friend to go and find refractor shards and energy cells so i could perform the final boss. later on, i was disappointed by the effort to get there.